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Post by Searchman on Aug 5, 2006 15:47:50 GMT -5
To make things clearer for admins and the maker of the navi we'll put that stat like this at the very bottom
Example using your code you used. (+01,A,*,00,00) Karma:+1 Element Codes:A Key Code:* Wins:0 Loses:0 Navi Code: +01,A,*,00,00
_____________ With this it's much easyer to calculate the code.And if only * can be given to solo navis then solo navis need a disadvantage to this as well to compensate for this gain or op navis need and advantage.
As an added part to this system.To even activate this system (save story and admin approval.) you must have battled and won at least 10 times.(Number may change.) This is of couse to have no beginers gain up on stronger characters.I also would like to know what bonuses Crosses and Full Syncro will have on the navi. I know what they do in the game but I think it should be diffrent in this one some what....
As for the door limiter. I like this idea but in the story navi's won't be going around anywhere.This story line has linked networks and people will have to walk or run from one network to another.(Save other countrys.)If they do there will be consequences since it messes with the laws of the new cyberworld. You'll see why once I put up the story.
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Post by X on Aug 6, 2006 9:12:00 GMT -5
Op navis do have andvantege.... Solo navis can't use full synchro. I would change the 10 wins to 10 battles if I were you. 10 wins would be a match for most.
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Post by Searchman on Aug 6, 2006 13:03:26 GMT -5
I guess 10 battles is sufficent.Went a bit overboard on 10 wins.I had my reasons but I realized that it's for the better.
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Post by X on Aug 6, 2006 15:37:52 GMT -5
To be honest that's a condition I was going to put down but forgot.
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Post by X on Aug 16, 2006 0:54:48 GMT -5
Sorry for the double post but I needed to post this information.
Full Synchro: Each stat is raised by one.
Crosses: All stats are raised until they match the level of the one they are crossing with. Elements are change to match as well. Finally you gain one attack of your partener's choosing.
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Post by Searchman on Aug 16, 2006 11:31:04 GMT -5
Aye! Looks good. And don't worry about the double post. I'll make an exception with you. So long as it had a purpous it's fine by me. Now we need one last thing then we can test this. We need the actual form of battle. IE. How many attacks per turn, rewards, ect.
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Post by X on Aug 21, 2006 18:39:33 GMT -5
Everyone starts out with 1 move per turn (sword types get 2.) Sound fair? Rewards: 200 zenny for losers 1000 zenny for winners.
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Post by Zero on Oct 8, 2006 1:58:33 GMT -5
notice to all and anyone who cares, no one here eh? *echoooo* um yeah not much ganna go on here till searchy decides to pay more attention to site, but thats not for awhile, jk lo. yes this site will be continued in awhile. due to inactivity.
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