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Post by X on Jul 21, 2006 0:45:15 GMT -5
Hey NPM Do you still need a battle system? I seem to have on half finished if you want to use it...
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Post by Zero on Jul 22, 2006 5:30:13 GMT -5
....
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Post by X on Jul 22, 2006 10:52:42 GMT -5
... No I'm not "That" X although I'm not unfamiliar with the Megaman X series that's not where the name comes from.
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Post by Searchman on Jul 22, 2006 14:29:00 GMT -5
You should honestly join this site.But ya I could really use that battle system.Once I have that I'll start making the story and start advertising.Hopefully that's when things will pick up here.
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Post by Zero on Jul 24, 2006 20:43:14 GMT -5
hmm, whats goin on here, hmm what battle system?
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Post by X on Jul 25, 2006 3:15:28 GMT -5
I agreed to come up with this sites battle system. It will be finished by the end of the week... sorry for the wait, it can't be helped.
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Post by Lazy Searchman on Jul 25, 2006 11:36:41 GMT -5
Thank you sir! And no problem. I can wait.
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Post by Zero on Jul 27, 2006 16:41:00 GMT -5
...oook..
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Post by X on Jul 28, 2006 1:18:25 GMT -5
Done...
The following is a battle system for generation X by A. C. X.
Name: (The name is what separates your characters… must end in .exe or .vir ) HP: (It’s health, what’s to know? You get 300 of it.) Element: (The element you put here determines your strengths weaknesses and the nature of all your moves. List will be shown later…)
Next are skills each one gives you an edge in battle. They all start at 0 except one of your choice. Attack: (for each of these you have your attack goes up by 10.) Defense: (For each one of these your obstacle, barrier or aura’s hp goes up by 10.) Speed: (for every three of these you get one more move per turn.)
Programs: (Each character has starts out with one program of their own design and can buy more at shops.)
~Moves~ Each character starts out with 5 moves of their own element. They gain more moves by purchasing them at shops.
Move X Type: (moves have 3 types attack, defense and dodge.) Element: (Your moves have the same element as you.) Dmg: (Beginning attacks have a range of 0-50) Effect: (what every you want. Don’t forget the elemental effect.) Uses: Every move has only up to 3 uses.
Description: (The description must include appearance and personality. Add a background if you want.)
~Extra stuff~
Dodges: These are moves that dodge and possibly counter an opponent’s moves.
Defense: A defense is a move that stops an attack, these moves come in the following forms:
Shield~ A defense that quickly blocks any attack. This form of defense can be stopped by a Breaker attack.
Barrier~ A Barrier is a defense that has HP of it’s own and takes all of your damage for you until it’s HP runs out. Can only have up to 100 HP for beginners. Can only have 2 uses.
Aura~ A an aura is much like a barrier except for on thing, it’s HP never goes down. If you wish to destroy such a defense your attack must be equal or greater than it’s HP. It only has one use and it’s HP ranges from 0 to 50 for beginners.
Obstacles: These are things summoned to change the field, attack characters, or defend you.
The elements:
Aqua~ some aqua attacks can freeze opponents. (Freeze can stop opponents for a turn and can only be used once every three turns.) Weakness: electric
Electric~ some electric attacks can paralyze opponents. (Paralysis takes away one use of a technique and can only be used every two turns.) Weakness: wood
Wood~ unaffected by all status effects except burn. Weakness: fire
Fire~ unaffected by burn and all attacks burn. (Burn adds 10 dmg to fire attacks.) Weakness: Aqua
Wind~ wind attacks can get though auras. Weakness: Sword
Sword: gets one more move per turn. Weakness: breaker
Breaker~ all attacks break shields and does 10 dmg to opponent when they have a barrier up. Weakness: aiming
Aiming~ generally weak but can’t be dodged by normal means. Weakness: wind
Recovery~ Can use healing moves. Weakness: normal
Normal~ No real strengths or weaknesses and No effect.)
Notes:
There is no leveling up in this system. To get stronger you must buy upgrades by winning battles, going on missions, and winning contests.
Things such as Style change, soul union, full synchro , Crosses and beast outs will come later at request of the Admins.
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Post by Zero on Jul 28, 2006 10:19:29 GMT -5
hmm its ok and not too shabby.its missing some stuff but we will add to it when we use it, and a bit too much with the aim and breaker though lol but thx.
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